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Bethesda’s Todd Howard Reveals Elder Scrolls 6 Progress, Starfield’s PS5 Port, and the Future of Big-Budget RPGs

Bethesda Game Studios head Todd Howard discusses The Elder Scrolls 6’s engine shift, Starfield’s PS5 release after 2.5 years, and Bethesda’s evolving approach to RPG design and communication with players in an exclusive interview.

TechnologyBy David ParkMarch 17, 202621 min read

Last updated: April 3, 2026, 6:52 PM

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Bethesda’s Todd Howard Reveals Elder Scrolls 6 Progress, Starfield’s PS5 Port, and the Future of Big-Budget RPGs

In a rare sit-down at Bethesda Game Studios’ Maryland headquarters, studio director and creative force Todd Howard peeled back the curtain on two of the gaming industry’s most anticipated titles: The Elder Scrolls 6 and the ongoing evolution of Starfield. Speaking with IGN, Howard revealed how Bethesda is navigating technical overhauls, platform transitions, and community expectations while charting the future of its legendary RPG franchises. From the shift to Creation Engine 3 for The Elder Scrolls 6 to the long-awaited PS5 port of Starfield—more than two and a half years after its initial Xbox and PC launch—Howard’s insights offer a rare glimpse into the inner workings of one of gaming’s most influential studios.

  • Bethesda is transitioning to Creation Engine 3 for The Elder Scrolls 6, addressing past engine overhaul challenges.
  • Starfield’s PS5 port arrives after a prolonged absence, reflecting technical and business considerations under Xbox’s umbrella.
  • Howard emphasized Bethesda’s evolving communication strategy, balancing transparency with strategic release timing.
  • The studio is refining RPG design principles, focusing on player choice, consequence, and accessibility in its next-gen RPGs.
  • Leadership changes at Xbox, including Phil Spencer’s retirement, are being closely watched by Bethesda amid ongoing collaboration.

From Creation Engine 2 to 3: Bethesda’s Technical Leap for The Elder Scrolls 6

Bethesda’s proprietary game engine has been the backbone of its most iconic titles, including The Elder Scrolls and Fallout series. However, the transition from Creation Engine 2—used in Starfield—to Creation Engine 3 for The Elder Scrolls 6 represents a pivotal moment for the studio. Howard acknowledged that the shift to Creation Engine 2 during Starfield’s development was a rocky process, with significant upheaval that disrupted workflows and forced content redos. "We felt coming out of that, we could have managed that better," Howard admitted. "Going into Creation Engine 3, I can't say enough about our tech staff and how they've handled that transition so that we can still be making a game while that is going on."

Why a New Engine Matters: Graphics, Data, and Player Experience

Contrary to popular belief, Howard emphasized that the visual polish players notice is only a fraction of what an engine like Creation Engine 3 delivers. "A lot of gamers react to what's on the screen, but that is actually a smaller part of an engine than people think," he explained. The engine’s true power lies in its underlying systems: data structures, world loading mechanics, artificial intelligence frameworks, save state management, and platform optimization. For The Elder Scrolls 6, Bethesda is prioritizing these foundational elements to enable seamless, large-scale open worlds that can scale from high-end PCs to lower-powered devices like handhelds.

Howard also highlighted the studio’s broader philosophy of avoiding hardware constraints. "We used to tie games to specific specs, like in the Xbox 360 era," he said. "Now, the hardware is powerful enough that we can widen our scope instead of narrowing it." This approach aligns with Bethesda’s growing emphasis on PC and cross-platform flexibility, particularly as gaming ecosystems expand to include cloud gaming and handheld devices.

Starfield’s PS5 Port: Why Now, and What It Signals for Bethesda’s Future

More than two and a half years after Starfield’s November 2023 launch, Bethesda is finally bringing the sprawling space RPG to PlayStation 5—a move that many fans have long anticipated. Howard addressed the delay directly, attributing it to a combination of technical challenges and strategic planning under Microsoft’s ownership. "After the game came out, it was obviously a question," he said. "We’ve always wanted to do it. We knew it would be a matter of time." The announcement follows Bethesda’s pattern of maintaining a strong relationship with PlayStation, despite its corporate ties to Xbox. Howard pointed to ongoing support for titles like Fallout 76 and Skyrim on PlayStation as evidence of the studio’s commitment to the platform.

Balancing Business and Player Expectations in a Consolidated Industry

Howard’s comments underscore the complexities of operating under Microsoft’s umbrella, especially as the gaming industry undergoes rapid consolidation. Starfield’s PS5 port arrives amid broader shifts in leadership at Xbox, including Phil Spencer’s retirement and Asha Sharma’s appointment as president. Howard described Spencer as a key ally in Bethesda’s integration into Xbox, praising his role in protecting creative vision. "I’ve sat in so many meetings watching Phil Spencer and Matt Booty look at games and wanting to protect the creative vision and find a path for success," Howard recalled. "They’re great game leaders, and Asha’s coming in and everybody thinks so highly of her."

Bethesda’s Evolving Communication Strategy: Less Hype, More Substance

One of the most striking aspects of Howard’s interview was his candid discussion about Bethesda’s approach to announcing and updating its games. The studio has long been criticized for its tight-lipped development cycles, but Howard framed this as a deliberate strategy. "We’ve done a whole bunch of updates since launch, but then we clearly have gone through a period where we were kind of quieter as we were putting all this content together because we felt that there’ll be a good time to announce it all at once," he explained. This philosophy extends to major reveals, including The Elder Scrolls 6, which Howard joked about by saying, "Just pretend we didn’t announce it. Doesn’t exist."

The Starfield Update: A Case Study in Community Engagement

Starfield’s ongoing evolution has become a testing ground for Bethesda’s new approach to player communication. The game’s April 7 update, which includes the Free Lanes feature, represents a significant shift from traditional expansion packs to iterative, player-driven improvements. Howard described the journey as a balancing act between technical ambition and player feedback. "It’s a great question because there’s so much in the game, so much that we could do, so much the team wants to do, so much the fans want," he said. "It’s really figuring out how to bundle those things together in a way that feels cohesive and exciting."

RPG Design Philosophy: Choice, Consequence, and the Evolving Player Experience

Bethesda’s RPGs have long been defined by their emphasis on player freedom, but Howard addressed how the studio is rethinking its approach to choice and consequence in modern gaming. He pushed back against the idea of "friction" in gameplay, instead framing it as a matter of meaningful decisions. "I don’t know that I agree with the word 'friction,'" he said. "I think it’s about choices that are interesting where you know you chose one path over another." This philosophy is evident in Starfield’s character creation system, which Howard contrasted with Oblivion’s more rigid class system. "In Oblivion, you might play for a couple hours and realize, ‘I chose wrong,’ which I didn’t want in my games," he explained.

Building for the Future: From Scarcity to Accessibility

Howard also touched on the challenge of designing RPG systems that cater to both hardcore and casual players. He cited Fallout 76’s card-based system as an example of scarcity in gameplay, while Starfield’s character progression allows for eventual mastery of all skills—albeit over a long playthrough. "Is there a way to have the best of both worlds where you can course correct, but there’s still some scarcity?" he pondered. This tension between accessibility and depth is a recurring theme in Bethesda’s design philosophy, particularly as the studio seeks to innovate within the RPG genre.

Behind the Scenes: How Bethesda Scales its AAA Projects

Bethesda’s ability to deliver massive RPGs like Skyrim, Fallout 4, and Starfield—while maintaining a relatively steady development pace—has puzzled industry observers. Howard attributed this to the studio’s cautious scaling process. "We start smaller, with pre-production phases that can last two to three years with a smaller staff," he explained. "That’s to make sure we know what we’re doing before we put a lot of people on it." This approach minimizes wasted effort while allowing the studio to ramp up production once a project’s vision is solidified. "We’ve been fortunate that all the games we’ve done have had big audiences," Howard noted, "so our prime job is always serving the millions of people currently playing a game."

The Elder Scrolls 6: A Glimpse into the Future

When asked about The Elder Scrolls 6, Howard maintained his characteristic reticence, but offered hints about the game’s development status. "We’ve had more days than we’ve ever had where the build is good, there’s new stuff in it, and we can play it," he said. This suggests that the game is in a stable phase of production, with the team able to iterate and test content regularly. Howard also reiterated the importance of the engine transition, emphasizing that Creation Engine 3’s integration into the development cycle has been seamless—a stark contrast to the struggles Bethesda faced during Starfield’s engine overhaul.

Lessons from Starfield: What’s Carrying Over to The Elder Scrolls 6

Starfield’s development has been a learning experience for Bethesda, particularly in how it manages live-service elements alongside traditional RPG design. Howard highlighted the studio’s improved ability to balance technical innovation with content creation. "With Starfield, we struggled for a number of years in terms of when we went through the engine change," he recalled. "We’ve done a really good job of managing that on this game." The lessons from Starfield’s development are directly informing The Elder Scrolls 6, from the engine’s scalability to the studio’s approach to world-building and player engagement.

The Road Ahead: Bethesda’s Vision for Next-Gen RPGs

Looking beyond The Elder Scrolls 6 and Starfield, Howard outlined Bethesda’s broader ambitions for next-generation RPGs. He reiterated the studio’s commitment to cross-platform flexibility, emphasizing the need to cater to a diverse range of hardware, from high-end PCs to handhelds. "You’re going to see more lower-powered devices where you’re traveling and you want to underclock that thing in a certain way," he said. "We want our games to be able to handle that." This philosophy reflects Bethesda’s broader strategy of ensuring its games remain accessible and immersive across all platforms.

We’ve always wanted to [release Starfield on PS5]. I would say that we have a great relationship with PlayStation. We’ve been there for a long time with our games. So, I think with this one, we knew it would be a matter of time. We’ve been working on it for a while, so we still maintained a close relationship.

Key Takeaways: Bethesda’s Strategic Shifts in 2024

  • Bethesda is transitioning to Creation Engine 3 for The Elder Scrolls 6, addressing past technical challenges and enabling more scalable, immersive worlds.
  • Starfield’s PS5 port arrives after 2.5 years, reflecting Bethesda’s ongoing commitment to PlayStation despite its Xbox ownership.
  • The studio is refining its communication strategy, prioritizing strategic reveals over frequent updates to enhance player excitement.
  • Howard emphasized the importance of balancing player choice with accessibility, avoiding rigid systems like those in Oblivion’s class selection.
  • Bethesda’s development process now emphasizes pre-production testing and gradual scaling, reducing wasted effort in large AAA projects.

Frequently Asked Questions

Frequently Asked Questions

When is The Elder Scrolls 6 expected to release?
Bethesda has not announced a release date for The Elder Scrolls 6. Todd Howard has repeatedly emphasized the studio’s preference for announcing games closer to their launch, suggesting that details about The Elder Scrolls 6 will be revealed in due time.
Why did it take so long for Starfield to come to PS5?
Howard attributed the delay to technical and strategic considerations under Xbox’s ownership. Bethesda maintained a close relationship with PlayStation despite its corporate ties to Xbox, and the studio wanted to ensure the port met its quality standards.
What are the biggest changes in Creation Engine 3 compared to Creation Engine 2?
Howard highlighted improvements in data structures, world loading, and scalability as key changes. The new engine enables Bethesda to create more detailed worlds that can run on a wider range of hardware, from high-end PCs to handheld devices.
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David Park

Technology Editor

David Park covers the tech industry, startups, and digital innovation for the Journal American. Based in Silicon Valley for over a decade, he has tracked the rise of major tech companies and emerging platforms from their earliest stages. He holds a degree in Computer Science from Stanford University.

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