CD Projekt Red has once again raised the bar for console gaming with the release of a major PS5 Pro-specific patch for *Cyberpunk 2077*, delivering three distinct performance modes that leverage the upgraded hardware’s capabilities. Available as a free update to players who already own the game, this patch transforms the open-world RPG into the most visually immersive console experience yet, rivaling even high-end PC setups. Reviewed by Digital Foundry after a week of hands-on testing, the update introduces Ray Tracing Pro, a 60fps ray-traced mode, and a high-refresh non-ray-traced performance mode—each designed to push the boundaries of what’s possible on Sony’s mid-generation console refresh.
Why the PS5 Pro Update Matters: A Leap Toward Console Parity with High-End PC
The significance of this update cannot be overstated. Since its troubled launch in December 2020, *Cyberpunk 2077* has undergone multiple overhauls, from the controversial 2.0 update to the RT Overdrive mod on PC. Yet the PS5 Pro patch represents the first time Sony’s enhanced console has received a bespoke upgrade tailored to its unique silicon, including a 30% faster GPU clock and improved ray tracing hardware. This isn’t merely a technical footnote—it’s a statement about the future of console gaming, where mid-cycle upgrades can deliver generational leaps in visual fidelity and performance without requiring a new console purchase.
The Three New Modes: Tailored Experiences for Different Priorities
- Ray Tracing Pro mode targets 30fps on 60Hz displays or 40fps on 120Hz, maximizing ray-traced effects with near-4K output via PSSR upscaling.
- 60fps RT mode sacrifices some ray tracing complexity for smoother frame rates, though dynamic resolution scaling helps maintain stability.
- Non-RT performance mode targets 90fps with VRR, delivering ultra-clean 4K visuals and lower input lag for competitive play.
Ray Tracing Pro Mode: The Visual Showcase That Closes the Console-PC Gap
At the heart of the PS5 Pro update is Ray Tracing Pro mode, a visual tour de force that pushes the boundaries of what’s achievable on a console. This mode operates at a locked 30 frames per second on standard 60Hz displays and targets 40fps on 120Hz-capable screens, striking a balance between fluidity and fidelity. Internally, the game renders at approximately 1440p, with the PS5 Pro’s new PSSR (PlayStation Spectral Super Resolution) upscaler boosting it to a near-native 4K output. While not a true 4K title, the upscaling is so effective that most players will struggle to distinguish it from native resolution.
Lighting and Shadow Breakthroughs: Bringing Night City to Life
The most transformative upgrades in Ray Tracing Pro mode are in lighting and shadows. Previously on PS5, dynamic shadows suffered from instability and pop-in, especially over long distances. The PS5 Pro patch eliminates these artifacts by replacing shadow maps with fully ray-traced cascades, resulting in contact shadows that are both accurate and consistent. Sun shadows now exhibit proper soft edges and depth, while local light sources—such as street lamps or neon signs—cast realistic penumbras, adding depth to otherwise flat surfaces.
“Sun shadows gain proper contact detail and stability over distance, eliminating shadow maps. RT local shadows from point lights add physically plausible penumbra and coverage, so interior and street scenes gain an extra level of plausibility.”
Neon signs, billboards, and emissive surfaces also benefit from a major overhaul. In earlier versions, these lights often appeared as flat, screen-space overlays devoid of environmental interaction. Now, they cast true ray-traced light into the scene, illuminating underpasses, walkways, and overhangs in a way that feels organic and immersive. RT ambient occlusion further enhances realism by grounding objects with physically accurate contact shadows, replacing the softer approximations of screen-space ambient occlusion (SSAO).
Reflections: A Compromise Worth Making
One area where compromise is evident is in ray-traced reflections. On PC, *Cyberpunk 2077*’s RT Ultra preset delivers fully ray-traced reflections across all surfaces, including puddles and glossy car bodies. The PS5 Pro version, however, limits ray-traced reflections primarily to car windows and highly glossy bodywork. Most other surfaces still rely on screen-space reflections—a step backward from the PC experience, but one that preserves performance at 30fps.
“Reflections are primarily visible on car windows and select, highly glossy car bodywork, with most other surfaces still reliant on screen-space reflections. It's clearly done with performance in mind.”
In a follow-up clarification, CD Projekt Red noted that ray-traced reflections do apply to all transparent surfaces, including building windows and metro glass, though the implementation remains limited compared to PC. While the loss of iconic puddle reflections may disappoint purists, Digital Foundry acknowledges that this trade-off is necessary to maintain consistent frame rates.
60fps RT Mode: Smoother Gameplay with a Slight RT Sacrifice
For players who prioritize smoothness over maximum visual fidelity, the 60fps RT mode offers a compelling alternative. This mode maintains many of the ray-traced effects from Ray Tracing Pro—including improved shadows and ambient occlusion—but dials back the reflection system to preserve frame rate. Targeting an internal resolution of around 1440p with dynamic resolution scaling enabled, it reaches 60fps more consistently than the Pro mode, particularly when VRR is active. However, Digital Foundry notes that some frame drops may occur due to CPU bottlenecks, especially in densely populated areas of Night City.
Non-RT Performance Mode: Clean 4K at 90fps with Ultra-Low Input Lag
The third and final mode is a non-ray-traced performance mode designed for competitive players and those who prioritize fluidity above all else. This mode abandons ray tracing entirely but leverages the PS5 Pro’s enhanced hardware to deliver a locked 4K output at up to 90fps with VRR enabled. Internally, the game runs at a significantly higher resolution than the base PS5 version, resulting in crisper textures and reduced aliasing. With dynamic resolution scaling in play, frame times are stabilized, and input lag is minimized—making it ideal for fast-paced combat or driving sequences.
PSSR Upscaling: How PlayStation’s New Tech Outshines FSR2
Central to the PS5 Pro patch is the upgraded PSSR upscaler, a proprietary technology exclusive to Sony’s enhanced console. While *Cyberpunk 2077* previously relied on AMD’s FidelityFX Super Resolution 2 (FSR2) for upscaling, the new PSSR implementation delivers noticeably sharper image quality with fewer artifacts. Digital Foundry’s testing confirms that PSSR2 outperforms FSR2 in both clarity and temporal stability, particularly in fast-moving scenes. The toggle for FSR2 remains in the game’s options menu—a vestige of early development—but reviewers strongly advise against using it, as PSSR2 offers no meaningful drawbacks.
“PSSR is obviously a significant win in its new iteration, comfortably outclassing the older FSR2 upscaler.”
Pop-In and CPU Limitations: The Lingering Shadows of the Past
Despite these impressive improvements, *Cyberpunk 2077*’s PS5 Pro update isn’t without its caveats. Perhaps the most persistent issue is asset pop-in, a problem that plagued the game since launch and remains largely unresolved in this patch. While the severity of pop-in is reduced compared to the base PS5 version, it’s still noticeable in areas with dense geometry or rapid camera movements. Additionally, some frame pacing issues and stutters in the 60fps RT mode can be attributed to CPU limitations, particularly during fast travel sequences or when transitioning between zones.
The Broader Implications: A Template for Future Console Updates
CD Projekt Red’s commitment to supporting *Cyberpunk 2077* with a PS5 Pro-specific patch sets a new standard for post-launch console upgrades. Unlike Sony’s own mid-generation refreshes—such as the PS4 Pro, which received only incremental improvements—this update demonstrates how a publisher can leverage enhanced hardware to deliver a near-flagship experience without requiring players to purchase a new console. It also highlights the growing importance of ray tracing in console gaming, a technology once thought to be the exclusive domain of high-end PCs.
Key Takeaways: What Players Need to Know
- The PS5 Pro patch introduces three modes: Ray Tracing Pro (30/40fps), 60fps RT, and a non-RT performance mode targeting 90fps, all leveraging the PS5 Pro’s enhanced hardware.
- Ray Tracing Pro delivers near-4K visuals with fully ray-traced shadows and ambient occlusion, though reflections are limited to key surfaces for performance.
- PSSR2 upscaling outperforms FSR2, offering sharper images and fewer artifacts, with no reason to use the older upscaler.
- The update is free for existing players and represents the most significant visual upgrade to *Cyberpunk 2077* since launch.
- Minor issues like pop-in and CPU bottlenecks persist but are less severe than in prior versions.
A Free Upgrade with Lasting Impact
From a value perspective, the PS5 Pro patch is a masterclass in how to support an older title. Unlike many mid-cycle upgrades that focus solely on resolution or frame rate, CD Projekt Red’s patch delivers tangible visual and performance enhancements that bring *Cyberpunk 2077* closer to its PC counterpart. For PS5 Pro owners, this update isn’t just a nice-to-have—it’s a must-install. Even for those on base PS5 consoles, the improvements in Ray Tracing Pro mode over the standard quality settings are substantial enough to justify an upgrade, assuming the hardware cost is justified by other PS5 Pro exclusives or enhanced gaming experiences.
The Road Ahead: What’s Next for Cyberpunk 2077?
With the PS5 Pro patch now live, attention turns to CD Projekt Red’s future plans for *Cyberpunk 2077*. The game’s next major update, *Phantom Liberty*, is set for release later this year, promising new content, mechanics, and visual upgrades. While the PS5 Pro patch doesn’t directly tie into these plans, it does underscore the developer’s willingness to invest in the game long after its launch—a rarity in an industry where support for older titles often wanes after 12-18 months. For now, PS5 Pro owners can enjoy the most polished and visually stunning version of *Cyberpunk 2077* yet, a testament to what’s possible when a publisher fully commits to its audience.
Frequently Asked Questions
Frequently Asked Questions
- Is the PS5 Pro patch for Cyberpunk 2077 free?
- Yes, the patch is available as a free download for all players who already own the game. No additional purchase is required to access the new modes or visual upgrades.
- Which Cyberpunk 2077 mode on PS5 Pro looks the best?
- Ray Tracing Pro mode offers the most visually impressive presentation, with fully ray-traced shadows and ambient occlusion, but it runs at 30fps on 60Hz displays. For smoother gameplay, the 60fps RT mode is a strong alternative.
- Does the PS5 Pro patch improve Cyberpunk 2077’s performance on the base PS5?
- No, the patch is specifically optimized for the PS5 Pro’s enhanced hardware. Base PS5 owners will not see the same level of visual or performance improvements, though some upgrades may carry over.




