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Devolver Digital’s Dark Scrolls: New Roguelite Action Platformer Coming to Switch and PC in 2026

Devolver Digital and doinksoft unveil Dark Scrolls, a fantasy roguelite action platformer blending shoot 'em up chaos with procedural dungeons for Switch and PC in 2026. Co-op and solo play feature nine unique heroes and arcade-style combat.

TechnologyBy David ParkMarch 18, 20263 min read

Last updated: April 1, 2026, 5:14 PM

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Devolver Digital’s Dark Scrolls: New Roguelite Action Platformer Coming to Switch and PC in 2026

Devolver Digital and indie studio doinksoft have officially unveiled *Dark Scrolls*, a highly anticipated fantasy-themed action platformer that blends the frantic intensity of shoot 'em ups with the deep progression systems of roguelites. Scheduled for release on Nintendo Switch and PC via Steam in 2026, the game promises a chaotic yet strategic experience filled with handcrafted dungeons, procedurally generated challenges, and a roster of nine distinct heroes. Players can dive solo or team up in local or online co-op to hack, slash, and dodge through hordes of enemies, leveraging each character’s unique abilities to survive increasingly brutal boss encounters. The announcement has sent ripples through the indie gaming community, positioning *Dark Scrolls* as a potential standout in the crowded roguelite genre.

What Is Dark Scrolls? A Deep Dive Into the Game’s Hybrid Gameplay

At its core, *Dark Scrolls* is a side-scrolling action platformer that marries the high-speed reflexes demanded by shoot 'em ups with the replayable, permadeath-driven structure of roguelites. Unlike traditional roguelikes—which often emphasize turn-based mechanics or grid-based movement—*Dark Scrolls* embraces real-time combat, forcing players to rely on sharp reflexes, precise dodging, and strategic ability management to survive each procedurally generated run. The game’s handcrafted rooms and levels are meticulously designed, yet their arrangement and the enemies within are randomized, ensuring no two playthroughs feel identical.

Players begin their journey by selecting one of nine unique heroes, each boasting distinct playstyles, side quests, and customizable trinkets that alter gameplay. For instance, one hero might specialize in summoning spectral allies, while another could wield elemental magic that chains into devastating combos. The game’s progression system is rooted in *Arcade Alchemy*, a progression mechanic that rewards combat performance with unlockable perks and abilities. These can be chained together mid-combat to unleash screen-filling destruction, adding a layer of strategic depth that extends beyond mere button-mashing.

The Roguelite Foundation: Permadeath and Procedural Design

Central to *Dark Scrolls*’ identity is its roguelite structure, which introduces permanent death upon failure—a mechanic that forces players to adapt their strategies with each attempt. However, the game softens this punishing element with a persistent progression system. Players can unlock new heroes, upgrade their abilities, and purchase permanent upgrades from *Bruce & Goose’s Shoppe*, a recurring vendor that appears between runs. This shop acts as a hub for customization, allowing players to tailor their playstyle by investing in everything from new attack animations to summoned allies. The balance between challenge and reward is designed to keep players engaged without resorting to frustration bait-and-switch tactics common in harder roguelites.

Co-Op Chaos: Double Trouble Mode Explained

One of *Dark Scrolls*’ most compelling features is its *Double Trouble* mode, which supports both local and online co-op. Players can team up to tackle dungeons together, combining their heroes’ unique attacks to create devastating combos. If one player falls in battle, their partner can revive them—a lifeline in the game’s most punishing encounters. This feature not only enhances the social aspect of the game but also introduces strategic depth, as players must coordinate their abilities to maximize efficiency. For example, a player using a defensive tank hero might draw aggro while their partner, a glass cannon mage, unleashes high-damage spells from a safe distance.

The Vision Behind Dark Scrolls: Doinksoft’s Cullen Dwyer on Genre Frustration

“Whenever I search for ‘roguelike,’ I don’t find what I’m looking for,” said Cullen Dwyer, the developer behind doinksoft. “I get a poker game or a pachinko game or a heartfelt narrative about a Greek god or a Yu-Gi-Oh! card game. How are those at all like a 1980s turn-based, grid-locked dungeon crawler that you can play in the command line with vim control bindings? They have ‘randomness?’ Pathetic. And here I am, part of the problem. Might as well call it a Metroidvania, too.”

Dwyer’s quote underscores the creative vision behind *Dark Scrolls*: a rejection of genre pigeonholing in favor of a fresh, hybrid experience that prioritizes player agency and chaotic fun. By fusing shoot 'em up mechanics with roguelite progression, doinksoft aims to create a game that feels both familiar and innovative. The developer’s frustration with the oversaturation of mislabeled “roguelikes” reflects a broader trend in indie gaming, where creators are increasingly blending genres to carve out unique identities. In this context, *Dark Scrolls* isn’t just another dungeon crawler—it’s a deliberate attempt to redefine what a roguelite can be.

Indie Gaming’s Roguelite Boom: How Dark Scrolls Fits Into the Landscape

The roguelite genre has exploded in popularity over the past decade, thanks in part to titles like *Hades*, *Dead Cells*, and *Risk of Rain 2*, which proved that permadeath could coexist with compelling narratives and fluid gameplay. *Dark Scrolls* enters this crowded space with a distinct identity: its emphasis on real-time combat and arcade-style destruction sets it apart from its peers. While games like *Dead Cells* blend Metroidvania exploration with roguelite runs, *Dark Scrolls* leans harder into the action-platformer roots of the genre, drawing comparisons to classics like *Metal Slug* or *Contra* in its pacing and visual flair. Devolver Digital, known for supporting bold, experimental indie titles, is positioning *Dark Scrolls* as a marquee release in its 2026 lineup, hinting at a potential marketing push ahead of launch.

Key Features to Watch: From Rogue’s Gallery to Arcade Alchemy

  • Nine distinct heroes with unique skills, side quests, and customizable trinkets that alter gameplay
  • Procedurally generated runs of handcrafted rooms, ensuring no two playthroughs are identical
  • Co-op mode (*Double Trouble*) supporting local and online play, with revive mechanics and combined attacks
  • Arcade Alchemy system rewards combat performance with chainable perks and elemental powers
  • Persistent progression via Bruce & Goose’s Shoppe, where players can unlock upgrades and new heroes

Why the Wait Until 2026? The Development Road Ahead

While the announcement of *Dark Scrolls* has generated significant buzz, its 2026 release date leaves plenty of room for speculation about the development process. Given the game’s ambitious scope—including its hybrid genre mechanics, nine playable heroes, and co-op features—it’s likely that doinksoft and Devolver Digital are prioritizing polish and refinement. The roguelite genre is notoriously difficult to balance, as developers must walk the fine line between challenge and accessibility. Early footage and gameplay reveals, expected in late 2025, will be crucial in gauging whether *Dark Scrolls* can deliver on its promise of chaotic yet strategic fun. For now, the wait only heightens anticipation among fans of the genre.

The Broader Implications: Can Dark Scrolls Redefine the Roguelite Genre?

The success of *Dark Scrolls* could have far-reaching implications for the roguelite genre, particularly in how it challenges conventional definitions. By rejecting the term “roguelike” in favor of a more descriptive label—“fantasy-themed action platformer”—doinksoft is making a deliberate statement about genre purity and player expectations. If *Dark Scrolls* resonates with audiences, it could pave the way for more hybrid experiments, blurring the lines between genres and encouraging developers to think outside traditional frameworks. Conversely, if the game struggles to stand out in a saturated market, it may serve as a cautionary tale about the risks of over-innovation.

What’s Next for Dark Scrolls? Trailers, Beta Tests, and Community Hype

With the initial announcement out of the way, the next steps for *Dark Scrolls* will likely involve building hype through trailers, gameplay demos, and potential beta tests. Devolver Digital has a history of leveraging its strong social media presence and partnerships with gaming influencers to generate buzz, and *Dark Scrolls* is poised to be no exception. Fans can expect to see more details about the nine heroes, the co-op mechanics, and the game’s art style in the coming months. Additionally, doinksoft may release a playable demo at events like PAX West or Steam Next Fest to give players a taste of the chaos and charm that define *Dark Scrolls*.

Key Takeaways: What Gamers Should Know About Dark Scrolls

  • Dark Scrolls is a fantasy roguelite action platformer blending shoot 'em up chaos with procedural dungeons, launching on Switch and PC in 2026.
  • The game features nine unique heroes, co-op (*Double Trouble* mode), and a persistent progression system via Bruce & Goose’s Shoppe.
  • Developer doinksoft aims to redefine the roguelite genre by prioritizing real-time combat and arcade-style destruction.
  • Devolver Digital’s involvement suggests a high-profile release, with marketing and influencer partnerships likely on the horizon.
  • The 2026 release date leaves ample time for polish, but early gameplay reveals will be critical for building anticipation.

Frequently Asked Questions

Frequently Asked Questions

What platforms will Dark Scrolls be available on?
Dark Scrolls will launch on Nintendo Switch and PC via Steam in 2026. There are no current announcements regarding other platforms like PlayStation or Xbox.
Will Dark Scrolls support cross-platform play?
The announcement trailer and press release do not mention cross-platform play, but local and online co-op are confirmed features within the same platform.
How many heroes will be playable at launch?
Doinksoft has confirmed that nine distinct heroes will be available at launch, each with unique skills, side quests, and customizable trinkets.
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David Park

Technology Editor

David Park covers the tech industry, startups, and digital innovation for the Journal American. Based in Silicon Valley for over a decade, he has tracked the rise of major tech companies and emerging platforms from their earliest stages. He holds a degree in Computer Science from Stanford University.

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